At 80 plus feet per second, there is no human being in this world that says to himeself " I think I am going to start my pullout right about....now!" You would have only 1/16 of a second before your prize possesion was toast. In world class track, if you leave the blocks too soon after the gun goes off, you are considered to have false started. So please do not puff your chest out and tell me that you think your way to the turn point and then execute it. It can only be done when the model is travelling at a highly predictable rate of speed. And then only by other learned behaviour.
So the first rule of the perfect "Stunt Run" is that the speed must always be highly predictable at any point in the pattern.
You have just started your round loops and the first one is fine, the second a little faster and the third (how long did you say your arm was after the third loop?) faster still. But hey, this is how your plane normally behaves in a little wind.
The second rule of the perfect "Stunt Run" is that it not only must be predictable, it must produce the same speed for all segments of any particular manouevre.
As you get to the square eights, your engine begins to pick up a bit and keeps picking up till it quits at the end of the flight. This is fine by you because you can adjust to the increased power output and it keeps the plane from slowing too much since you have to hit those corners hard to impress the judges.
The third rule of the perfect "Stunt Run" is that the speed must remain predictable and constant from manoeuvre to manoeuvre. We do not want to be "adjusting" during the pattern. Just "flying". (oh and don't "hit" the corners so hard and your plane will fly a lot better)
You watch a top flyer doing the pattern and you put your watch on the plane; 5.5 seconds. Another top flyer is on the circle and you time him; 5.2 seconds. Another gets airborne and the time is 4.9 seconds. Same day, same air, same high level of polish on the pattern. You wish you could fly like that. So you say to yourself that GodLike flyer "A" told you that he "REALLY LIKED" flying at 5.5 seconds per lap. And who are you to argue?
The fourth rule of the perfect "Stunt Run" is that the speed you fly your plane will be different than the speed someone else flys theirs. It is dependent entirley on the model (line length, weight, balance, flap area, elevator area, power delivery system etc. It is not dependent on some preconceived notion of what the perfect speed should be. It is the plane after all that is doing the flying, you are only doing the steering. The plane MUST fly at the correct speed to be manoeuverable enough to execute the pattern as described in the rule book and not fly faster than that speed to preserve as much margin for error as is possible. Remember, the ground appears bigger sooner the faster you go.
You are feeling pretty good about your flying. Your engine purrs just fine and your speed is predictable, the same in all segments of a manoeuvre, the same from one manoeuvre to another and just right to make the model highly manoeuverable but not too fast to make you have a heart attack every time you point the nose at the ground. How could it get any better?
The fifth and last rule for the perfect "Stunt Run" is that the speed you have chosen to fly at must be capable of dealing with ALL types of weather. Most predominantly the wind. Even though you may be able to lay in a great pattern at 5.5 seconds per lap, you will not be able to do so in a strong wind. You could fly slower on less windy days and faster on windier days, but that is a loosing proposition. You need to train yourself to fly at one speed only. The one that gives you the highest percentage chance of scoring well in all conditions. Like Jack says, there is only one swing.
As to what will produce the above mentioned mystical run it is no secret at all. Any of the modern engines OS 20FP 40 & 46 LA, All PA engines, All Ro-Jett engines, the Discovery-Retro engines and many more will produce the above run with little effort. NEVER modify and engine (i.e. remove metal, adjust timing etc.)you are just wasting your money. You should be able to acheive a world class stunt run with no more than a couple of venturis, a couple of different plugs, a couple of head shims, a couple of different pitch props and a couple of gallons of different % nitro. If you need to do more then you do not need the above advice.