Kim:
How soon to get comfortable? Well, let's see...after about 45 years off and on, well over 3,000 patterns, way too many dead airplanes to remember, I'll let you know when it happens to me......
Seriously, since you're never more than a couple of seconds from the ground, and usually a whole lot less I'm not so sure about "comfortable".
Each of us is different. For me comfortable usually turns to careless so I try to have that little "edge" when I have hundreds of hours work a few feet from the ground rather than being too comfortable.
You've gotten some great advice so far so let me try to catch a couple of odd corners.
It's a long way from learning to not fall down dizzy to being able to put a respectable airplane up for a 500 pt pattern in front of experts. Respect the goal but if you can't "enjoy the trip" you'll never get there. Take it in small steps and have fun. Use the skill classes and enjoy the trip up the ladder. hAVE FUN LEARNING!
If I were starting over, I'd grab the ARF Flite streak and put an LA 25 on it. Don't get fancy, but learn to "feed it and fly it". They are cheap, instantly replaceable and capable of flying a real pattern. More than that, set up with fairly slow controls they're great for learning the basics.
I've help many people over the years. Inside loops then lazy eights to inverted and outsides are my idea of the best way to get the basics. Try to spend MORE time inverted and on the outside loops than on the insides. Personally I like to use a lot of arm and shoulder on round maneuvers, but some of the world's best flyers like Bill Werwage, nearly lock the arm and fly more from the wrist. What's best? Whatever work's for you.
WIND-WIND-WIND! You need to learn TWO things to get the basics right. First: how to make the bird go where you want. Second: where in the circle that SHOULD be for each maneuver and related to the wind. Every lap of Every flight you should learn to sense and know exactly where exact upwind and exact downwind is. For me, I feel a slight bump in my eardrums when my head is exactly downwind or upwind as the wind hits both ears the same momentarily, almost a "stereo" effect. Turning around in the wind and feeling what cues your senses give, then making that instinctive is incredibly important.
Once you get to the point of sensing and understanding wind and being able to make the plane do basic round manuevers and fly inverted almost as comfortably as upright, and can do them at the right altitudes, go to the wingover as the first square corner maneuver. Upright is fine, but learn the reverse as soon as possible. I wish I had spent much more time early learning to do them.
I'd learn and compete with the beginner's pattern first. Get it right. Get yourself tossed out of beginner quickly if you can, but when it's second nature take the rest of the regular maneuvers a couple at a time. Planes fly differently with full and 3/4 empty tanks due to CG change so practice the stuff you'd fly early in the pattern early in your flights and late maneuvers late in the flight.
When you get to where you can safely and more or less recognizably do all the maneuvers, I'd do about every other flight as a full pattern and work on the weak spots in between.
Concentrate on position and smoothness. Think of square maneuvers not as a series of tight corners but as a series of straight, smooth lines with a corner at each end. Guaranteed, a judge who see's 4 equal, straight and well placed sides on a square will look more favorably than at four dead sharp corners with wobbly sides. Fly the Sides.
Next, intersections. Few things get points like the judge seeing you climb up the same phone pole 4 times during the horizontal eights. On the rare time I really nail the intersections, it's almost like it blinds the judges to my other errors. In a perfect world the first time the judge saw that phone pole was during the reverse wingover.
Last: "free Points". There are some that are free or nearly free. Be organized and look like a pro in your starting and procedures. Make them start out thinking you're really good. These same habits will save you a few airplanes over time.
The most overlooked nearly free points I see are on takeoff and landing. Look at them and watch the pro's. A 15' ground roll and a smooth, distinct, climb to 4-5" with a clear round out exactly at 1/4 lap from release is the target. It's not that hard and you can get high 30's here long before you get that score elsewhere. I like to takoff facing 1/4 lap ahead of my release point with my arm pointed straight out from the shoulder. That way I'm facing the exact spot where I want to reach level flight and don't need to move my body until then. Then remember the next two laps are also being judged so keep it dead smooth and at that altitude, plus add the 2 laps between maneuvers. It works for me but there are many good ways.
Landing. Again, it's not just the touchdown. You don't need to start at 4-6' although that's an arguing point. You need a smooth, distinct descent. The ONLY visible control inputs should be entering the descent and rounding out ONE time at the bottom. With a flapped airplane, try applying full down as soon as you touch the ground. You'll be pleasantly surprized. Every extra movement is an error so so level flight until the speed drops (after the engine quits)-- a one motion smooth descent-- and a smooth roundout/flare with the nose just above the horizon. Don't force it. Learn to let the speed bleed off properly and the model will almost fly itself in. Usally a model will land itself better than you can if you set it up and let it do its thing.
Most of my landings are mid 30's with even an occasional 40.
Take off and landing points are the most overlooked thing in many patterns.
Last thing: Don't "over engineer". You don't need to get every part of your plane to the standard of the world's champion at this stage. It needs to be absolutly predictable and dependable. A perfect 2-4 break is wonderful on a full stunter. Something like an LA 25 Streak might run nearly at a 2 cycle and be perfect to learn. As you learn to fly you need to be able to concentrate on flying, not engineering. That will come with time and experiance.
Welcome to the sport and have fun.