>I really had trouble with the Overhead 8s last year, mainly
>with body positioning. Should I rotate 90 degrees to the
>left once the model is overhead? It seems easier to do the
>8, seeing it as vertical, than sitting on its side.
>
>Currell
That almost deserves an entire new thread! You may get many personal approach suggestions on this.
Mine? I 'plant' facing the judges, since the figure is entered from a partial wingover started from upwind. So long as I can bend far enough back to feel confident the intersection IS directly overhead, I can use the left-to-right view to try for good intersections and equal sized loops. I see no problem looking at an eight on its side - after all, we do round and square horizontal loops, don't we?
By 'planting' I mean getting enough ahead of the model that I can place my feet so I am directly facing the upwind point/judges before the model gets there. The feet don't move during the figure, barring a disastrous glitch or wind problem, so that's a reference for exiting on the same track the figure was entered. Once through the intersection, I turn without making control inputs and follow the model down to make the recovery. (And, sometimes, this even works well.)
BTW, a light Flying Clown and baffle Fox 15 is not a bad combo. Use plenty of RPM - whatever prop and nitro it takes - and keep the lines about 52.5' - not longer unless it feels like you need longer lines.
Also, for better maneuverability, consider moving the CG back, closer to the rib high point. So many people automatically balance Clowns for Clown Racing - WA-AY forward.