Thanks in advance,
Bob
Stuka Stunt Main Forum · 12 of 12 known posts recovered
Bob
Bob,
I am sure that there will be many different answers to your question and it would be easier if I was there to see the model and how it flies. In general Your first 1/2A loop should be started high with any breeze to your back. Start with a short dive to increase speed then up elevator until the model climbs out over the top of the loop. Once you find out how well the plane will do an inside loop you can perfect it untill the loop is nice and round. Each model performs differently so no-one tell you how much up is required or when the model will need it, this is something that you will need to find out with your model.
Larry
Bob
This learning to stunt stuff really goes a LOT better with a light weight, over-powered plane. Something that has more than enough power and wing area to do a smallish loop almost anywhere. Once you learn how the plane looks and behaves in maneuvers and are confident enough to fly it where you want to. We have a new clubmember who built a couple SL combat models last fall. Within three flights he was doing loops. This spring(maybe 50 flights under his belt) he can put the maneuvers pretty much where he wants to and is thinking about trying stunt at a contest. He's bounced it a few times, but who cares? Replace the prop and try not to make the same mistake again.
Phil C
Herb
Loops? Let me bore you to death. First, if you are a CLer you know RC is a non-feel sport. In CL, we FEEL the plane, we don't just watch it and push levers. CL is not like a 3D video game. It is right real, and a pilot of a real airplane will tell you that the the feedback you get through the control system is how you fly. Sure, you need visual reference, but that physical feedback is the way you fly.
CLers doing their first loop often forget how difficult level flight is for a beginner. Level and steady CL flight is far more difficult to master than anything you will ever do later in the CL world. I still remember learning that! In a loop, use your already learned level flight skill to make a vertical climb, get brave and apply the appropriate amount of "up" to get inverted, then fly a dive back to your normal flight level and level out. In short, don't yank, but fly.
The CL world consists of first mastering inside loops. Next is lazy 8s, where you are inverted a little longer. Stretch them out a half lap or more, and you can conquer inverted flying. Recovering from the lazy 8s in a half outside loop teaches you a little more of inverted flying. Note that even the really good guys often fly a little higher bottoms on their outsides than on their insides!
Words fail in any description like this. Sorry, the best I could come up with.
Larry Fulwider
"So, you fly toy airplanes on strings? Weird!"
I appreciate that description and it is quite appropriate, level flying was quite simple last weekend w/the slower, less responsive Lil Wizard. I just finished 3 tank fulls w/ another 1/2A, a Skyray, and there is quite a differance, each little move with my forearm, up or down was like 3 times as much reaction from that plane.
Bob
Greg L. Bahrman
Thanks again Greg,
Regards,
Bob
I do, but not the really good guys.
SteveMANY have learned on this airplane.
(Many of us old guys learned on the Scientific Hollow log, etc. equivalent)
George