LAST EDITED ON Jan-06-01 AT 02:06 AM (EST)LAST EDITED ON Jan-05-01 AT 11:40 PM (EST)
>Gang --
>
>What should the ratio of flap
>movement to elevator movement be?
>Does the ratio change based
>on tail moment, airfoil, or
>???
>
>In 1960, seems like it was
>30 degrees flaps and 45
>elevator. Since the new planes
>pop squares with 8 degrees
>of flap, does the ratio
>even matter much? I have
>a Brodak warbird, and the
>plans show 1 to 1.
>Is that the norm today?
1:1 is in the ballpark for most models, mostly because the design rules of thumb are built assuming it than any intrinsic value.
The ratio you want depends on a lot of things. Conceptually, the elevator controls the pitch rotational rate, and the flap controls the lift. This is a significant simplification, but it makes it easier to understand. What you are after is to create some sort of balance between these two. Pitching around quickly doesn't do you any good if you don't enough lift to make the airplane change the direction of travel, and having a lot of lift doesn't help if the nose doesn't aim in a different direction. So they need to be compatible in some way.
In the extreme, take a Ringmaster (a model with a 0:1 flap/elevator ratio) or even worse, the Air Trails "Wing" that Bob Hazle took to VSC and that was featured in my column. They will pitch around much more quickly than they can change direction. That's why it's so prone to stalls, and has to be nursed through corners with a very soft hand. On the other end of the scale there was an airplane from the late 40's called something like the "flipper" that had flaps but only a fixed stab (1:0). Reportedly, this one would go climb up or down with the fuselage more or less level, and only a slight tendency to pitch.
Within these extremes there's some middle ground of good where it rotates at the same rate it changes direction. How you do it depends on the weight, the airfoil, the size of the flaps and elevators, the mass properties, and on and on. The 1:1 ratio is common more because everybody sized their flaps, elevators, and wing assuming it would be 1:1, and when it came out a little bit wrong one way or the other, they didn't alter the ratio but instead resized the other components the next time, until it converged on the right answer. The bottom line is there doesn't appear to be any reason to think that 1:1 angle ratio with the other components sized to balance the turn is magic. Other ratios with resized components (like .25:1 with very large flaps) may be as good, better, or worse. There's not a lot of data to go on.
The flap=lift and elevator=rate oversimplification is wrong because the flap has a significant effect on the pitch rate, and the elevator has significant effect on the AoA and therefore the lift. For instance, putting flaps on a Ringmaster may not be a great idea because the adverse pitching moment from the flap may not be easily overcome by the short tail. The two effect are strongly coupled. But the concept of treating them separately is very useful for visualization.
As with almost everything else, trimming the flap:elevator ratio based on flight characteristics is not unheard of. Most top airplanes are built with either a series of holes or a slider in the elevator horn to enable you to use other ratios. Since a lot of them are original designs, you're never quite sure how it will fly,or how heavy it will be, beforehand, and you need to be able to compensate. In reality, this feature is not used all that much, partly because the "right" setting is pretty vague and subjective, and partly because most of us are still pretty close to the original rules of thumb developed to make 1:1 work.
It's most useful if you wind up unexpectedly a lot lighter or heavier han planned due to paint or bad estimation. If you planned for 55 oz and it actually winds up weighing 70, the only way to salvage the situation may be to take out a bunch of elevator motion and then compensate by opening up the handle. That way you get a lot of lift for a given rotation rate. On the other end of the scale, I suggested to David Fitgerald recently that since his Kiev airplane was a lot lighter than all the other TP's, we might want to try slowing down the flap to get a little less lift. While the jury is still out to some extent, it appeared to be a step in the right direction.
Trimming it is just a matter of feel, and there's a significant range of "right" depending on the pilot. If you get too little flap, the airplane will feel great and give the impression of a very tight turn, but will be prone to little hops coming out of corners when you try to level out. The reason is that the nose of the airplane is a little inside the flight path, and will thus be a little up when the airplane is moving level, and you have to pitch it down a bit to get it level. It will look like the model is rotating around the spinner. If you have too much flap, the model will have to "swoop" into and out of corners, the corners will give the mostly false impression of being too large, and it will look like it's rotating around the tail. It will also feel unusually heavy on the controls.
The Nobler and even more so, the kit Ares, and the Patternmaster are toward the latter end of the scale, and the Shark 45, most Fancher designs like the Trivial Pursuit/Star Gazer/Pond Scum, and the Impact etc. are towards the former. All of these models have excellent contest records which indicates the range is large. I would assert with no definitive proof that the "crisp" style pattern seemingly favored in competition today is more easily done with the Fancher-style models than the Nobler style. But that could change in a heartbeat, so it's probably better to just make it feel the way that suits you the best on average and then just ignore the apparent whims of fashion.
It does make for an interesting experiment, and it's pretty safe, so fiddling just to try and see the effects may be a worthwhile use of your time.