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Teaching newcomers to fly.

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LNeumann · Mar 16, 2001 10:54 AM

#0 source
Alright, we have somebody new who wants to fly. Maybe he has showed up at the field, maybe you brought him (0r her) out for just this purpose. What do we need to tell them? What do we need to show them? How do we guide them along until they are ready to solo?

When you are learning to fly a real plane, they have "ground school" that teaches you a lot of the basics. Should we be providing this, and, if so, what should be included?

Sometimes we make assumptions, and I have already mentioned this, but when teaching my daughter to fly, I had told her we give a little "up" elevator when we want it to go up. We give it a little "down" elevator when we want it to go down. It was her first flight and we were just going to fly it straight and level. My intent in my instructions was to help her keep it at a constant flying height. However, when the engine quit, she gave it "down", thinking that is what she had to do to land. WRONG! My error.

In another instance, a "newbie" and his "instructor" had shown up at our field one day, and the instructor helped him through several flights where the instructor would do the take off and then hand it over to the student. The student did fine for the rest of the flight. Thinking it was now time to solo, the instructor let the student do his first unassisted take off. He told him to give it a "little up" to get it off the ground. The student then proceeded to do his first unassisted take-off .... followed by a beautiful figure nine. He gave it a "little up", froze, and never recovered. WRONG!

OK, your turn. Any stories to add, and how should we prepare the new student for his first solo flight?

Leonard Neumann

kdheath · Mar 16, 2001 01:26 PM

#1 source
Perhaps we can walk through a short flight with the person in an attempt to "visualize" the entire flight ahead of time. This is what a simulator is designed to do. The dialogue might be like this-First we will fuel the model, check the lines, check the controls-here's how they work and here's what they do. Then we'll start the motor-run out the lines-get ready-release signal-a little up-now level off. Stiff arm up and down like this. Motor will run out of fuel-keep level-set up the glide-step back if the lines get soft. Now a little up elevator, little more-touchdown. Flying a CL model around the circle is pretty uncomplicated. A walk through ahead of time might work if done well. How about a video of the start up and launch, then from the center of the circle? A five minute video might be worth a thousand words.

The Kiwi · Mar 16, 2001 02:10 PM

#2 source
One of the simplest fixes to the single largest problem faced by all beginners is part tongue depresser and part Ace Elastic Bandage. Beginners will over-control such that their flights look like a dolphin riding a boat's bow wave, up and down - maybe a yo-yo is a better metaphor.

For an adult, tell them to "stiff arm" the controls, and perhaps to clamp their flying hand wrist in the opposite hand to remind themselves to merely point the entire arm where the plane is supposed to go. Younger beginners don't tend to have sufficient self-discipline for that, however.

So: tuck one end of the depresser stick in the palm, with the rest going up the wrist. Wrap it in place with the bandage - it need not be "tight," since the FEEL of trying to flex the wrist will keep the young pilot more conscious of what his hand and arm are doing! It shouldn't be necessary more than one or two flights (less so the older the youth).

For a five year old, however, this observation: if you allow too much time to elapse between outings, you may have to repeat the stick and bandage trick, since "Motor Memory" seems less easily retained with the very young when not practiced. (This latter observation is based on my oldest child's experience, not the middle one, whose physical talents were above average, and who did remember not to over-control, in spite of having a lesser interest in planes, and having gone a long time between flights.)


Kiwi

._.

Bigiron13 · Mar 16, 2001 04:50 PM

#3 source
Sig mfg has a wonderful video tape called "Building and Flying the Sig Skyray". It covers both sizes of the Skyrays. Send for it and use it. I don't know the cost (if any).
It comes in mighty handy.
Bigiron

ed n · Mar 16, 2001 06:07 PM

#4 source
As a newcomer (I'm 43), I thought there might be some interest in how I started. I didn't have anyone to teach me, so I did it on my own. Got interested last year, bought a TCI Firecat. I read as many articles as I could on how to fly, got the point that the biggest mistake is to overcontrol. I also understood that I should raise & lower my arm to control the plane, not use my wrist. I set up the plane with minimal throw, & used a small handle. On my first flight guess what I did - overcontrolled. I took off fine but when the plane started climbing fast I dove it
right into the ground. Broke the fuselage. After fixing it, my second & third tries were better, but I always ended up doing "powered landings," bending my landing gear & breaking the propeller. On my fourth try, I decided to slow down the engine. I had much better control, put in a whole flight and landed no problem. Then did 5 more complete flights, nice and level. So I would recommend beginners start out flying as slow as possible while still maintaining adequate line tension. Also, keep the plane about 15 feet above the ground so there is more room to recover from mistakes. A couple of times I "mowed the grass" but recoverd without crashing. And always start out on grass, my first crash would have destroyed my engine if it had been on a hard surface.

Ed N.

Larry F · Mar 16, 2001 11:56 PM

#5 source
Leonard --

Is this Deja Vu? Didn't we have this thread before? Is this one that got trashed by the hacker?

My opinion is that a good instructor has to be a good left handed flyer, good at handoffs, and good at putting his left hand over the student's right hand as "guidance."

Larry F

Rob Stagis · Mar 17, 2001 06:38 AM

#6 source
That first flight is the all-important one. 'specially with little kids. You can tell an adult to stiff-arm it and he will - specially if you're outside the circle bellowing at him/her. I did it with my bro-in-law flying my Ringmaster on pavement....and it worked. Each kid has a different take on flight and a different idea of the mechanicals - and their level of concentration can waver, believe it or not.

I favor the walk-through, explaining what's going to happen step-by-step. Then a demo flight (this only works with 1-3 kids at a time, though) with another adult, if possible, also explaining what's happening. THEN the hand-over-hand method if at all possible. And also emphasizing that crashes AREN'T good...they're the end of the day if the plane wrecks...this ain't video games - the plane actually gets hurt.

If the kid can just learn how to control (somewhat) level flight, they're in.....that's it. After that, it's a matter of watching 'em learn. As I learn, what I do is decide what I'm going to try that day - otherwise I end up just doing aimless circles and burning fuel. If you have a regular student, that's what you've gotta do...

It's just that first flight....................

Jim T. · Mar 17, 2001 11:36 AM

#7 source
A point not mentioned; don't let the new flyer get dizzy! Either use a small enough amount of fuel, or take the airplane back. I know of two or three cases where first time flyers have flown fine, but have been so put off by getting dizzy that they never wanted to fly again. My wife being one of the examples.

Jim

peabody · Mar 17, 2001 12:37 PM

#8 source
Although I happen to believe that our AMA does a whole ton of stuff for model airplane enthusiasts, and that insurance provided is a BONUS, the average "interested party" is much more attuned to insurance than "governing body".

I hope that those seeking to "teach" are licensed Intro Pilots and that a big deal is made of completing the form and explaining about insurance, our AMA and efforts to allow our event to grow.

A basic "ground school", teaching mostly etiquet regarding the ground peculiarities of our event (the lines and their fragility)and the different events that we fly. Explain about the dangers, too! And stress safety thongs.

I hope that trainees are using airplanes that ACTUALLY FLY!

The biggest thing that will bring these folks into our event is FOLLOW UP! Unfortunately, our AMA sucks at it, but you can contact them and encourage them to return. Mail them a schedule of the area events, as well as contacts who may help them.

Know where some reliable equipment is.... asking someone to break a FOX in for an hour is punishment and they will find something that isn't.

See Ya

Peabody

Steve Helmick · Mar 17, 2001 05:46 PM

#9 source
A lot of great ideas here. I once had a chance to teach an Air Force General how to fly ukie. I assumed that he was a pilot, not a good idea, but I was only 15. But I just told him to point the handle where he wanted the airplane to go, and it would go there. Seemed to work. I think he tried later and crashed. I think the instructor should be to the trainee's right when flying counter clockwise...like two racing pilots, but flying the same model. That way you don't have to walk backwards, which is likely to make you dizzier than your rookie. Also would suggest good mufflers to prevent the rookie from being distracted by the noise. "Whip Control" is another great way to learn to fly. Take a smallish model and 10' lines and spin it around for a few laps.
It will give a fair idea of what control inputs are appropriate.
Steve

Mike Evans · Mar 17, 2001 07:00 PM

The way I did it 20 years ago#10 source
When I was do flying 20 years ago(Now back into it) I used a two handle system. At that time I used two EZ-Just handles clipped to the lines, to help newcomers to fly. The "student" would hold onto the left handle and I would hold onto the right handle. When the student would lose control or panic all I had to do was pull back on my handle and I would have control of the airplane. The first couple flights were simple going in circles until him/her could fly straight and do simple up and down flights. Then I would teach takeoffs the same way. Landings came later when they were good enough to fly level and close to the ground. I always told them when the plane starts to sputter, get the plane down close to the ground and fly level, when it quits it'll glide to the ground. Just keep it level. Doing it this way would normally land the plane a little bit faster than I cared for but it never crashed. Then when the student could do things like wingovers and simple manuvers they had enough sense to be able to land in most situations. It was an easy way to do it, you didn't have to worry about handoffs or a handle sliding out of one of your hands while doing a handoff. When ever you needed full control just pull back on your handle and tell the student to let go an duck to their left. I did a preflight thing before all flights and taught them to do that too. I can remember teaching how to adjust the lines for themselves. I'm looking forward to doing that again.
Mike Evans

Tony Elmore · Mar 18, 2001 04:40 AM

Hand vs. ground/wheel launch.#11 source
I'm a 46 (soon to be 47) year old beginner - in fact I've flown once (30+ years ago), so I know I can (could?) do it. But then one of my buddies crashed my plane next flight.

I've had one or two attempts at getting a model to flying stage since but they usually 'fizzle out' after a while.

I now have a U-key 35 with a Fox stunt for my latest attempt.

Is it easier for a learner to start their first flight (ignoring the 'handle passing after takeoff route) from a hand launch or from the ground on the wheels?

My first flight (with a small 1cc diesel combat wing) was from a hand launch.

Does it depend on the size of model.

It seems that a ground launch gets over the initial 'heck what do I do know' feeling that I think would result from a hand launch the second the model is released.

So would you go for a ground or hand launch for that first flight?

Rob Stagis · Mar 18, 2001 08:18 AM

RE: Hand vs. ground/wheel launch.#12 source
I've *ahem* never hand-launched. Started with a Ringmaster/Fox .35 flying on pavement without the benefit of the discussion groups - about 5 years ago. It worked just fine that way. I DO wish I had known about keeping loops big that first time.......call me "Mister Figure 9". Having flown before, you at least know the ins-and-outs. The only issue would be kepeing thsoe lines tight right after take-off, which is why I started on pavement - the plane was moving pretty well when it hit the air.

Mike Evans · Mar 18, 2001 08:30 AM

RE: Hand vs. ground/wheel launch.#13 source
IMHO Ground takeoff is the way to learn. There's too many things can happen in a hand launch right off the bat. At least with the ground takeoff, the only way is up.
Mike Evans

The Kiwi · Mar 18, 2001 01:42 PM

RE: Hand vs. ground/wheel launch.#14 source
>I'm a 46 (soon to be 47) year old beginner -
>
Man, I'd like to be able to say I was still so much in the middle of middle age, instead of past the end of that! But I was a beginner before you were born (a year or two before).
>
>I now have a U-key 35 with a Fox stunt for
>my latest attempt.
>
>So would you go for a ground or hand launch for
>that first flight?
>
Keep it on the ground. But fly over dirt. Not always a paradox; often there are sidewalks, driveways, paved parking areas, etc. that are adjacent to usable fields. Or grass areas in model parks outside the paved circles. Take off from the pavement, then back up a few feet to fly over nothing but dirt.

Use the straight arm control method, and if you still see the plane porpoising, move the pushrod further out on the elevator horn, further in on the bellcrank, and move the handle outlets for the control lines closer together.

K.

._.

Steve Helmick · Mar 18, 2001 04:21 PM

RE: Hand vs. ground/wheel launch.#15 source
LAST EDITED ON Mar-18-01 AT 04:24 PM (EST)

I also vote for ground launch IF a "pass-off" cannot be arranged. Also, NEVER let your buddy fly your model. The UKEY 35 with a Fox is very noseheavy, even with the plywood doublers back past the TE that Nils recommends. And it comes with the controls set up at SLOOOOWWWW, so leave them alone for the first flights. In my youth, I flew a lot of combat models, and of course hand launches. The odd thing was that if the model was launched horizontal, it was about impossible to save a clump into the ground. But you could point one straight up and just let go, and it would be no problem. Nils and the boys at FOD use a 4'x8' sheet of 1/4" plywood for launching and to save a bare spot in their putting green (grass flight circle) from spilled fuel. Steve

Steve Lewin · Mar 19, 2001 07:39 AM

RE: Hand vs. ground/wheel launch.#16 source
As a returnee to the fold after many years I've never done a proper take-off yet. Our only available fields are roughish grass and all flights are hand launches. I'm still finding it difficult. If I survive the first 1/4 lap I'm more or less o.k. I find that surviving that launch depends mainly on me managing to remember to keep my arm straight.

Perhaps I'm just not suited to control line but I initially I found the tendency to follow the model with my hand even when it was not doing what I wanted almost irresistible. I.e when it climbed from a launch I followed it up and over before my brain got into gear. I've nearly figure-9ed into my launcher (brave fellow) more times than is sensible. I think I'm almost over that now which is a considerable relief to both of us .

Steve

LNeumann · Mar 19, 2001 09:05 AM

RE: Hand vs. ground/wheel launch.#17 source
>....Our only available fields are roughish grass and
>all flights are hand launches. I'm still finding it
>difficult....I've nearly figure-9ed into my launcher
>(brave fellow) more times than is sensible. I think
>I'm almost over that now which is a considerable
>relief to both of us .
>
>Steve

The first DMeco Sportwing I had (A very fun swept forward flying wing. I have plans available.) was built by a High School principal in an adjoining town. He and I (I was still in High School at the time, but it doesn't hurt to "brown nose" to a principal--even if he is from a different school) would go out flying together. He was a very accomplished flyer and motivated me more than anyone to hone my skills. (We would even fly combat against one another and that is real motivational.) But he had this little "quirk" where he loved to take off giving the plane full up and immediately go over inverted. It was a real crowd pleaser (and back then we would fly on the local football field and the towns people would actually come out and watch us. Of course, that was before anybody asked, "Who shot JR?") But I digress.

Anyway, he built a Sportwing and I got the "privilege" of hand launching it (no wheels). He would hold full up as "normal" for him, and immediately do a beautiful figure 9, which, on a swept forward Sportwing meant one or both of the wings would shear. He repaired it several times and traded it to me. I just held neutral when he hand launched and it flew fine. It was a fun plane. So he traded me back for something. (I am quite certain he had to give me more to get it back than I gave him in the first place. After all, he WAS the principal from a DIFFERENT high school.) Well, a couple more figure 9s later, I had it back again at a real cheap price. And it flew fine when I held neutral at launch.

The moral to the story: When hand launching, have your launcher check how you are holding your controls before letting go. I still habitually do that even when launching Matt's planes on a normal take-off from the ground. He knows whether to give it "up" (tall grass) or neutral (normal take-off) but a "newby", such as yourself, may give too much control on take-off and not be aware of it. If you hand launch with the controls at neutral, the plane should go in the direction it is pointed. Then it is up to the launcher to make sure he launches the plane straight out or "slightly" at an angle up.

Leonard Neumann