>I am thinking right now, however, that you have a vertical
>cg problem, especially with the camera mounted. Hang the
>plane by the leadouts and compare how it hangs compared to a
>plumb bob. If the plane is leaning, as I suspect, you may
>be able to move the camera location, or add compensating
>weight (more ouch) in the opposite direction. It is like
>dynamically balancing a tire. You often need to add weights
>inside and outside on the tire (top and bottom on the plane)
>to dynamically balance it.
Note that what you are describing is not really a vertical CG issue. The static CG could be right down the middle, and the situation you describe could still exist. If you put a bunch of weight in the outboard tip of the upper wing, a similar amount in the inboard lower wing, you might still have the CG be the same in all three directions. But there would still be some "dynamic imbalance", or in techical terms, there would be significant "products of inertia" that would make the airplane not want to rotate cleanly around the "pitch" axis. I use quotes on the "pitch" axis because what you really have is that the inertial pitch axis is not the same as the structural pitch axis, so the definition in this case could be ambiguous.
I still haven't been able to see anything more than a small static angle resulting from the vertical CG being off a bit. But it's clear that excessive products of inertia could easily create (or solve...) assymetrical inside/outside roll and yaw motions.