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CG location for Goldberg Shoestring

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mkedave · Jun 20, 2001 10:08 AM

#0 source
I have a 25+ year old, never flown shoestring that I took out when I returned to C/L I know it is nose heavy, and that was OK for getting the feel, but I want to move it back and make it turn a little better. Loops are scary now.

Where is a good starting point? The leadouts are fixed in the stock position and it has a 35 stunt.

Dave

LNeumann · Jun 20, 2001 01:05 PM

#1 source
You want to keep the leadouts a couple of degrees behind the CG. But if you have it flying this way, bring the weight back a little at a time and see what effect it has on turn and tension. In effect, your moving the CG will be like moving the leadout position. You don't want to get it so far back that they are off, and you don't want to get it so sensitive that you can't control it well.

It is a judgment call. Bring it back a little at a time until you get it to where you like it.

Leonard Neumann

TigreST · Jun 20, 2001 01:13 PM

RE: CG location for Goldberg Shoestring,:.. Try Vannesa?#2 source
Dave,
I'm looking for similar inf. regarding the Sig Magnum, a couple of post down/up, ..where ever it is. Surfing the net on items related to MAC, and Aerodynamic Center and such I found the following. http://www.jimarcher.cwc.net/page9.html Jim Archer, an R/C guy (won't hold that against him,..smile), describes how he checks for CG and the like. I just built one of these gizmo's for about $5.00 and it seems to work great. May do you good for seeing just how far forward you "Shoe's" CG is. I like the fact that it's not a teeter totter unit (that's said I've got a Great Planes CG unit still in the box, ..it may stay there.) RE: the "Shoe": I flew one of these back in the late 70's, 1977 to be exact. Out of the box build, no changes. Fox 35, 3oz. wedge tank, Dubro 1 1/2 wheels. I did put alum two piece landing gear on it. Never checked the CG, and it flew great in my eye's, back then. First airframe to go inverted with. Glide on engine out was amazing as I remember. What's neat about Jim's "Vannesa" is the way you can "play" and not have the airplane fall off the perch, ..because there is no perch. This may be old news to some, but have a look.

What's the make-up of your "Shoe"; mods; engine; tank; etc? Others may like to know too, so help can be calculated.

Also: For a on-line MAC and CG calc. program (no downloads) try here. www.palosrc.com In the instructor sections is the MAC and CG calc. programs that you can use. I've added this inf. into a excel spread sheet I did a couple of weeks back on "Wing Loading" and will put it out for any who would like it later this week sometime. HTH.

Tony

The Kiwi · Jun 20, 2001 01:46 PM

#3 source
LAST EDITED ON Jun-20-01 AT 01:47 PM (EST)

>I have a 25+ year old, never flown shoestring that I
>took out when I returned to C/L I know it is nose heavy,
>and that was OK for getting the feel, but I want to move
>it back and make it turn a little better. Loops are
>scary now.
>
Dave, how about telling us exactly where the plane balances right now? Right from the kit, because it starts with a relatively short nose, it seems to me that it would be unusual to end up so nose heavy without using some extra-heavy combination of muffler, engine, spinner, and wheels. What is your plane's total weight before you make any changes? Can you substitute another muffler, lighter wheels, and leave the spinner off? How about using a wood prop instead of a heavy composition type?

I like the idea of taking weight OFF much better than to add weight. And it wouldn't hurt to hear what these "scary loops" look like, either. You are remembering not to just pull full up and hang on, aren't you?

>Where is a good starting point?

I've just done a quickie "fingertip test" on a Shoestring here that flies nicely with a Fox 35. It balanced on my fingers when I held it at the wing tips right where the sharp radius part of the tip begins to straighten out. That's about an inch in front of the spar, maybe a bit more.

> The leadouts are fixed in the stock position and
>it has a 35 stunt.
>
The front leadout on the one in the other room is about 3/8" in front of the spar.


Kiwi


*

mkedave · Jun 20, 2001 02:33 PM

#4 source
It has a fox 35 and some big (but light) 2 1/4 dubro wheels, and a tongue muffler. The soccer fields I use are very rough, and the grass long so for now I need the big wheeles. It balances abut 1.5 inches in front of the spar and I though that was too forward. I don't know how much it weighs. I built this in about 1978 and never bolted on an engine. I have 2 better birds waiting, but this is the "learn inverted airplane"

I am not just giving it full up (I don't think), but it is still a figure 9. The bottomes come out below my entry point. I could just be freakin and slamming full up. I does a nice corner on a wingover.

I just added a fairlead to the pushrod, and I'll try taping the surfaces. I'll try it that way and see then move it back a little.

I just wondered what the plans said as a starting point for a CG.

Thanks

Dave

The Kiwi · Jun 20, 2001 03:18 PM

RE: CG location (on the plans) for Goldberg Shoestring#5 source
Not all plans show a CG location for ordinary flying. The plans from the kit include a quarter-scale drawing at the top left, on which the CG is 1/8" forward of the front leadout. But the text says 'Balance Range 2 3/8" to 2 3/4" (from LE)' and my own plane balances at about 2 inches.

If your loops ARE shaped like a figure 9, that represents a stall condition on the back side. To learn the round loops, start very high, 15 feet or so up, and apply only a partial up control, such that the plane turns very wide, well above your head (past 90 degrees is just fine for learning).

After entering the loop, the plane's speed will usually slow down (which is why a 4-2-4 "stunt run" setting is nice, since the engine automatically compensates for some of the slow-down). You may need to increase the amount of up control as the plane points straight up, and then lessen the up input after reaching the top of the loop. You need to "fly" and maintain control throughout the entire maneuver, and at first your loops may be egg-shaped, but allow yourself plenty of air to learn in.

As the plane points downward and gains speed, the engine should automatically drop back to a four-cycle, and the plane will want to turn tighter (a scripted lower case "E" figure), so you open up the turn to end up finishing at the same 15 foot altitude as you started.

There are other messagers who may be able to describe this same process in fewer, better-chosen words, but I hope this is clear enough to help some.


Kiwi


.

TigreST · Jun 20, 2001 07:27 PM

RE: CG location for Goldberg Shoestring- Inverted ?#6 source
Dave,
You'll find that the "Shoe" is a great airframe to learn inverted flight on, and the Fox will do the job fine in my thinking. As I already mentioned, I went inverted the first time with the "Shoe", ...here's how you do it, ..it's one from the "This is what worked for me." files.
1)Get your older brother to hold the airplane while you start the motor. 2) Run out to the handle once the engine as at full Banshee wail(mufflers are taboo here), ..4-2-4 is not allowed here either, max rpm is the rule of the day! 3) Drop left hand to single aircraft release. 4) Stand there in total awe as the "Shoe" rolls forward six inches, ..points nose 90deg's straight up, ..climbs to 4.5ft altitude, rolls over on it's back, ...and tries to nail your ground crewman in the head. (Choice of ground crew is critical, ..my brother is/was a natural athlete, who had very little trouble diving face first into the dirt.) 5) Once the shock has worm off, and as you haven't moved your hand from the neutral ie: "level flight" position, ...you will find that the Shoe is now on it's back and merrily making tracks in the wrong direction around the circle, ...be sure to also rotate in the clock-wise way. 6) While continuing to deal with the shock remember that down handle is now "up aircraft", and up handle is now "down aircraft". That's all there is to it!!!!!!

Contrary to what most say about the learning curve for inverted flight training, the time it takes to learn inverted flight, using the above technique is rather short: About ooohhh say 2.2 to 3 seconds ..tops!

Technical Notes: For the above to work successfully the following flying site conditions need to be present:
1) The grass should be like that found on the average school yard playground soccer field area. Hard packed, short trodden down Kentucky blue grass, ..with the sporadic tufts of uncut crab grass. (the Crab grass is critical to the mix.)

2) You must ensure that you snag at least one tuft of Crab Grass with the "up" line of the control system, but not be aware of this fact prior to engine start, ..then proceed with the rest of the training syllabus as mapped out above. Also note: A "two tuft snag" has never been tried successfully that I know of, ..stick with just the one tuft.

And that's what worked for me!! Hope it helps some.

Tony

Nils · Jun 20, 2001 08:30 PM

RE: CG location for Goldberg Shoestring- Inverted ?#7 source
LAST EDITED ON Jun-20-01 AT 08:35 PM (EST)

I suggest you lighten the nose, if that's possible in your case, per The K's suggestions, then, if it's still sluggish, drill a hole through the rear of the fuse & install a 4-40 blind nut on the outside. Brush a little "whatever you have that's fuel proof' in the hole & bolt a quarter ounce of lead to the inside of the fuse. I use a socket head bolt & a flat washer. I also use the standard Brodak lead weights for a tip weight box with the hole already drilled, in both quarter & half ounce sizes. Now, go fly the thing & see how it feels to YOU. How it feels to YOU is the important thing, numbers just dont matter at this point in your learning. If it feels better with the quarter ounce-add another one! Fly it again. Does it feel better, or does it feel slightly twitchy to you? If it feels better, add more. If it feels twitchy, remove the second weight & fly it until you're comfortable with it, then start adding again. This method of adding lead is fairly tidy & fairly well hidden under the stab. Once you get it how you want it, put a dab of Loctite or skinny glue on the bolt threads & it will stay put. A light airplane will generally (not always, ask Scott Riese), fly better than a heavier one, but a balanced airplane will fly better than an unbalanced one, I don't care how much lead you have to add. Adding lead a quarter ounce at a time is not going to make the airplane suddenly unflyable. Go for it!
Nils