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(More) bad news and good news!

Stuka Stunt Main Forum · 29 of 29 known posts recovered

elmores · Aug 17, 2003 04:37 PM

#0 source
The bad news is - I still can't fly from a hand launch - instant figure 9!

The good news however is - I can actually fly - after I'd launched my combat wing for Irvin I went in to the circle and took over the handel no problem - no real dizziness and I even managed a few climbs and dives - whoo!

Irvin took his old, secondhand (30oz) KK Spectre (now re-engined with a PAW 19 in place of the Eta 15 he had in it before) - he decided to junk it after this session due to it's dilapidated state and tank problems.

His Veron Panther (River Silver Arrow) flew the best I've ever seen it - now He is thinking of fittin a Fox 29.

He tried 2 different Olivers in his Peacemaker (a chromed Russian and a tatty 'real' one) - the tatty real one is the fastest Tiger he's ever had. He had the misfortune to trip over the lines on his way to the handle, ripping the model out of my hands - there was no visible damage but next flight after some good flying it just nosedived in - must have been some hidden problem - it's repairable though.

The pod on my Ironmonger (Russian Ollie)came loose and the Jaguar (STG20/15D) need noseweight - both need trim tabs to correct warps.

The warlod that I flew I unfortanetly ditched with too much airspeed leading to the pod coming loose.

So a reasonable day that restored my confidence a bit.

Next time I'm taking the Ukey - at least that's got a U/C - I didn't take it this time as Irvin was supposed to take his Nobler and there wouldn't have been space in the car.

Tony

Tony Elmore

Tim McTigue · Aug 17, 2003 06:50 PM

#1 source
"...ripping the model out of my hands - there was no visible damage but next flight after some good flying it just nosedived in - must have been some hidden problem..."

Tony - that sounds eerily similar to what first happened to my now thrice-doomed Flight Streak. Sounds like the bellcrank gave way, or the bellcrank mount. If so, there's probably not much left inside the inboard wing...

Tim

Look! Up in the sky! It's, it's... oh wait - it's gone. Wait! Look! Up in the sky! It's...

Iskandar Taib · Aug 18, 2003 01:44 AM

#2 source
Flying from a hand launch seems to be a problem for most beginners. However, once they've done a few takeoffs from the ground, they get the hang of it, and can then take off from a hand launch.

It helps to have a plane that will fly right out of the launcher's hands, like most modern day combat designs.

The Kiwi · Aug 18, 2003 01:22 PM

RE: The bad news -- hand launches#4 source
>Flying from a hand launch seems to be a problem for most beginners. However,
>once they've done a few takeoffs from the ground, they get the hang of it, and
>can then take off from a hand launch.
>
>It helps (A LOT! K.) to have a plane that will fly right out of the launcher's
>hands, like most modern day combat designs.

The time spans involved when I try to recall learning a "slow" plane's hand launch response are large. By 1952 or 1953, I got tired of bent wire LG's bashing holes into the covering on the bottom of the wings in a large number of grass landings, and cut those offensive things right off. That was 50 or 51 years ago now. Hard to recall what it was like at first.

BUT I do have a more recent reminder. I haven't flown much of anything with wheels under it in 15-20 years, and then starting 4-5 years ago, when my son got back into the hobby again, have seldom flown any lower-performance ("non-combat") planes. High performance stuff will just jump out of the launcher's hands, and the pilot has almost nothing to do except relax and hold neutral the first second or half second - let it get up some speed first.

Well, I got out the big Slow Force I was using for fun flying with a Max-H 40 on it, and installed a new FP 40 on that, AND got s Streak set up with new tail feathers. Neither one has that "jump" launch like a combat plane (at least, not launching while running in an aerobatic speed's engine setting).

I'd forgotten the need for the pilot to do two things besides to hold neutral. First is to step back a step or two, and second is to WHIP my arm forward some to help the planes - especially the Streak - to crawl slowly up to speed. I only did the second of those two Sunday on one launch, and got up to speed relatively quickly, but also lost line tension at that point and watched a free-flight quarter-circle go by before control was re-established.

In all cases, DO HOLD NEUTRAL, or even a momentary bit of "down" - the prop normally doesn't have much bite at first, and a shallow angle dive of a couple of feet may help. Of course, for that to work, your pit man should be tall, or hold the plane fairly high. Anyone flying aerobatics in a "High-Low" engine setting will find hand launches a great deal easier because of the low pitch prop.

.
Kiwi

**

Iskandar Taib · Aug 18, 2003 10:21 PM

RE: The bad news -- hand launches#5 source
On a lot of the slower airplanes, you have to launch with a little bit of up elevator until the airplane gets up to speed. The problem is that, once up to speed, a lot of people keep HOLDING the up elevator instead of feeding in a little bit of down.

Some of the most interesting hand launches I've ever had were at a Super Slow contest in Muncie. The wind was blowing really hard, and upon launch (downwind) you had to give it enough up so the airplane was pointing up about 60 degrees. Then you'd level out once the plane hits the downwind point of the circle. The airplane was literally hanging on the prop with (less than) zero airspeed for the first 20 feet.

What a contest. I had to fly Bob Burch. My favorite opening maneuver is to pull and outside and fly about a half a lap inverted at about 4 feet and watch the other guy before going on the attack. Bob's favorite thing was to start by flying about four feet right way up. So we ended up making head-on passes at each other at very low altitude downwind.

elmores · Aug 18, 2003 06:05 AM

#3 source
On the Warlord guess what - the pod was glued to the Solartex covering - no wonder it didn't last long (I didn't build it btw).

Tony

Tony Elmore

Brett Buck · Aug 18, 2003 10:35 PM

#6 source
>The bad news is - I still can't fly from a hand launch -
>instant figure 9!
>

Well, the mistake most people make is to give it "up" at release. You're already 3 feet off the ground - just hold the controls in neutral, have the airplane released with a little forward velocity, but also level, and it should be pretty much a non-event.

Heck, even 4-year old Eric Fitzgerald managed it with a Cox PT-19 yesterday, with a little help from Dad.

Brett

Iskandar Taib · Aug 18, 2003 11:21 PM

#7 source
The trick is the forward velocity. On some planes, it has to be considerable and the launcher has to be a good runner.

In many cases (even ones where the airplane has enough thrust to accelerate from a standing start), you do need to hold a little bit up initially (or the launcher should hold the plane a little nose up), or the thing noses over into the ground. The trick is to ease off the up and maybe give it a bit of down if necessary, to counteract the looping tendency.

I've found what helps is longer lap times. With balsa sheet 1/2-As, handlaunching for kids, on short lines, they don't have time to recover from the up elevator. Once I fitted 42 foot mouse racing lines to the planes, they have time to figure out what is going on and react to it.

Steve Helmick · Aug 20, 2003 07:40 PM

#8 source
I saw one of the member's daughter crash several times on HL's Sunday at our Fun Fly. The handle was badly out of adjustment, which isn't doing the kid any favors, now, is it? ANYBODY would have a tough time with a HL if the handle is not pretty close. Forty years ago, when I flew Combat (there was only "Fast"), I found launching flat and neutral on the stabilator was a crash waiting to happen. Aim it up 20 to 90 degrees, and all was well. No idea why, but the lines seemed to stay tighter with the steeper launch. Steve

Iskandar Taib · Aug 20, 2003 09:43 PM

#9 source
Come to think of it.. on all the launches I've seen in Combat, the plane IS released at least slightly nose up.

elmores · Aug 21, 2003 03:35 AM

#10 source
I suspect my handle needs adjusting too!

When I had the handle straight Irvin said some up was still there - I suspect he, with his experience, automatically compensates where I don't.

When flying though I don't remember feeling that that I was giving up at the handle.

Tony

Tony Elmore

Iskandar Taib · Aug 21, 2003 07:14 AM

#11 source
It's not so much giving up at the handle. It's being able to react quickly enough to give some down when needed.

Try something with wheels first, and then try the hand launches after a bit. Nothing really fancy needed - an all-sheet .049 with landing gear should suffice.

An alternative (see if it works or not) is have your launcher launch the plane about 30 degrees nose up. This will force you to feed in some down a short while after the launch.

elmores · Aug 21, 2003 07:27 AM

#12 source
LAST EDITED ON Aug-21-03 AT 07:28 AM (CDT)
 
Hi Isky!

I've flown three times - once 30+ years ago (Mercury Picador/AM10) - that was from a hand launch and I was 15 or so I guess.

Then season before last I flew my Ukey 40/McCoy 35 - from the ground.

Last season my wife's health got in the way.

This season my wife's health got in the way again - but she's much better now.

Then my third flight was last weekend when I took over the handle from my flying buddy.

Looking to get a couple more days in this season.

I have a Ukey 35/OS Max-s 35 ready to go so will take this next time!


Tony Elmore

wyrflyr · Aug 21, 2003 08:37 AM

#13 source
Hi Tony,

Hand launching is a 2 man job. As Brett said, the flyer should hold the handle steady a few degrees above horizontal, so the airplane will rise slowly to 10 feet and then level out. DO NOT give full up, or a figure 9 will be the result. The launcher should NOT throw the airplane. Just hold the fuselage and outboard wing tip as gently as possible but still keeping full control, then, when the flyer is ready, release the fuse first and guide the model forward while holding the outboard tip and taking a step in the direction of flight and releasing the tip as the model gains enough speed to fly. (It is a lot easier to do than to describe.)
Of course, the controls should be pre-adjusted for neutral with the handle held comfortably for level flight. And as long as your over grass with a U-Key, you could remove the landing gear to cut down on drag.

Good luck,
Jerry

wcrane · Aug 21, 2003 09:55 AM

#14 source
LAST EDITED ON Aug-21-03 AT 09:58 AM (CDT)
 
Also stepping back while the airplane is being launched will help keep the lines tight. Releasing with the model pointed up both alters the thrust vector of the engine, you're in harrier mode, and it also puts the plane on a quicker path out of the circle which also keeps the lines tight. If it's straight and level you have only the horizontal change in direction, going up also adds the verticle change as your plane tries to fly a straight line and your lines hold it in the hemisphere. But mostly, the slightly nose high attitude is the vectoring of the thrust of the engine for your partial lift quota needed to stay up. As airspeed increases, your nose will need to be moved down.
Just get one of the sheet half a's or build an Osbourne platter and hand launch that till you get the nack, then do your Ukey. You're really just doing something fundamentally wrong and you are just not aware of it or you would have fixed it by now. Beat up on a cheap airplane for a bit and straighten it out.

Oh, Osbourne platter plans are at www.aeromaniacs.com

More importantly, click on this link http://www.aeromaniacs.com/Platterins.html and scroll down to the bottom right of the page. There is an MPG file of a platter being hand launched. Watch and learn.


From somewhere near Parkville, Mo.
William Crane
AMA 6733

Swordsman18 · Aug 21, 2003 10:00 AM

#15 source
>Try something with wheels first, and then try the hand
>launches after a bit. Nothing really fancy needed - an
>all-sheet .049 with landing gear should suffice.
>

Like a Swordsman 18 maybe?

Andy Tomasch

The Kiwi · Aug 21, 2003 10:20 AM

#16 source
LAST EDITED ON Aug-21-03 AT 10:21 AM (CDT)
 
> Isky was telling Tony:

>An alternative (see if it works or not) is have your launcher launch the plane
>about 30 degrees nose up. This will force you to feed in some down a short
>while after the launch.
>
I was thinking about this upward angle thing and got distracted. Then while off somewhere else away from a computer, I had a flash picture in my mind, and it's true that I normally do launch Jeff's planes with some nose-up attitude. I'm just turning them loose, but with about 20 degrees of nose-up orientation. I don't recall for certain what attitude the Streak has been in when its slow-accellerating launches were problematic, but I suspect comparatively level.

.
Kiwi

**

Iskandar Taib · Aug 21, 2003 08:37 PM

#17 source
It was funny when I started flying with this non-Combat guy who powered his Streak with some sort of weak .19. The first time I launched for him, I held the plane a little nose up, and just let it go. Instead of flying out of my hands it DROPPED out of my hands, hitting nose first. Boy, was I surprised. He wasn't particularly pleased, either. After that, I'd always run a few steps before letting the plane go.

The Kiwi · Aug 21, 2003 11:35 PM

#18 source
>It was funny when I started flying with this non-Combat guy who powered his
>Streak with some sort of weak .19. The first time I launched for him, I held the
>plane a little nose up, and just let it go. Instead of flying out of my hands
>it DROPPED out of my hands, hitting nose first. Boy, was I surprised. He wasn't
>particularly pleased, either. After that, I'd always run a few steps before
>letting the plane go.

During the early part of my stay in Houston, Bayland Park's flying site still existed. I flew both fast and slow stuff, but the slow ones did have wheels and there were three smooth paved circles - I lauched the slow ones from the ground on their wheels.

The current Streak has one wheel, but between soccer seasons, the grass field at McAllister is not cut as often, nor as short. I've not tried taking off from the grass with that plane yet, and Jeff did try a hand launch without much of a run when I first brought out another slow bird (although the pushrod came apart in it along the way and messed up another l;aunch when it wasn't obvious that the joint had failed) that one has no gear, and never was a problem with a Max H 40 on it. It's an ex-Slow Combat that once would've had a Mark IV on it, but was slightly overweight or slightly wrong and ended up being a spare.

But I'm running an FP on it now, and setting it too rich to break, so it's a little slower from a start than the takeoff power of the Max H was in a 4-2-4, since it always tended to hit a two on launch, and then to settle back to a four after about half a lap.

In Houston, I had two "Sport Streaks". One was equipped with flying lights, a muffler, and normally flew with a Fox 25. It still is in existence, but it unflyable and beyond fixing. I just find it hard to junk it. The other one usually had Fox 35's on it. It had belonged to Don Hudman and he gave it to me when he went in the Army in 1968. Jeff wrecked it several times and rebuilt it, but the last wreck was a re-kit of major proportions. The night-flying one was retired about 1977 or so, and I had not owned a flyable "Slow Streak" in the 25 years after that.

It's still fun to fly it this slowly, but isn't really as "Streak- like" somehow.

.
Kiwi

**

Steve Helmick · Aug 22, 2003 12:18 AM

#19 source
Sometime recently, I was asked to handlaunch some kind of profile. I remember it had a "canopy" like a FS or RM. I gripped the canopy with my left hand, thumb outboard, the outboard tip LE gripped with my right hand. A sort of "Discus Launch", pointed upward about 10 deg. & worked well. This does a few good things...fair forward speed without legwork, line tension at about normal, if not more, and a climb angle about like a normal takeoff. This would only work for profiles, mostly. Vintage Diesel Combat models seem to benefit from a bit of a throw, but may pull away ok, depending on engine, prop and tune. It may work to launch these in a similar way, holding onto only the outboard wing with both hands, facing the pilot. It also keeps the launcher out of the fumes. Steve

slewin · Aug 22, 2003 02:25 AM

#20 source
I'm really crummy at flying from a hand launch too. It took me several bent planes to realise that a) my reflexes are not what they were 30 years ago and b) I have this terrible tendency to "point" at the plane. If it goes up from the launch, without even thinking, I tend to move my arm up to point at it which promptly makes everything worse. As you say, instant figure 9.

I now carefully neutralise the controls and pretty much fix my arm/hand. From any reasonable launch it *will* stabilise at some height (usually above ground ) and then I can start trying to control it. Writing it down like this it sounds really stupid, but it seems to work for me.

Steve

Iskandar Taib · Aug 23, 2003 12:53 AM

#21 source
The REAL challenge (I haven't tried it myself, but it looks like I'll have to, if I'm going to get much flying done) is launching out of a Mears-type stooge. The stooge fits like a sleeve over the outboard wing, and launching happens by pulling the airplane out of the sleeve. For this the plane really does have to have the ability to accelerate to flying speed right out of the stooge.

barenekd · Aug 23, 2003 10:39 PM

#22 source
Having learned to fly from a Hand Launch from the beginning - I recall the old T-Square went straight up for about 20 feet then I levelled out. It was a pretty decent takeoff. But over the years I have had a few get away for whatever reason, but 99% of them were fine. But the way I launch and expect to be launched, if it's a powerful combat design, hold the nose up about ten degrees, and banked away from the pilot about 10 degrees. The model should be pointed tangent to the circle with the pilot holding a degree or two up elevator. The holder should have the outboard wingtip well in hand with the left hand holding onto something convenient, if there is something convenient. I've had some flying wings that really didn't have too much else to hold on to. Hold by both wingtips if you can reach the inboard one in such a case. Sometimes I have just held the wing with both hands by the outboard tip. Anyway, back to fast combat stuff, when all is setup and the signal is given, just let go and the model will fly away lightly nose up. This method even works with half A combat stuff.
For less powerful airplanes, I just hold the model the same way, but since they usually have fuselages, it's easy to hold that with the left hand. The pilot holds the elevator at the same couple of degrees up as before. At the signal give the model a smooth underhand toss. I have found that to be enough forward airspeed to keep the plane airborne. In extreme cases, you may have to run a couple of steps, but if you do, don't expect much out of that model!
See the picture in my KISS article, Model Aviation 4/94, for how not to hold the elevator. The launcher's angle is good, but you'll notice a touch of down elevator that a previous poster mentioned as a good idea. It's not. He crashed. The problem with that is, if you don't add up elevator quickly enough, the plane will hit the ground. More likely the scenario is, you overcontrol with too much up and do the infamous figure nine. You want to have to make control inputs as little as possible in the first couple of seconds while the model is accelerating. It should just fly straight out on the heading that it was let go. It should start a slight climb, which is fine, and when it's out 30 feet or so, you can start flying it normally. It's kinda like a cat shot off a carrier, these things accelerate so rapidly, it's tough to correct any mistakes. If your model does something strange on a launch, you need to look first at your elevator angle and make sure the handle is trimmed right. If you can't see the elevator, have the launcher give you a signal when the angle is right. If the model hasn't been flown and you aren't adept at flying off hand launches, let someone with experience take it off the first time to make sure it doesn't do anything strange on its own, then hand it to you for the flight.
Bare

olivertiger · Aug 25, 2003 02:20 PM

#23 source
>I have this terrible
>tendency to "point" at the plane. If it goes up from the
>launch, without even thinking, I tend to move my arm up to
>point at it which promptly makes everything worse. As you
>say, instant figure 9.

You've got it the wrong way round Steve...you need to point at where the plane needs to be not where it's just been
My first hand launches were marred by the Keil Kraft Phantom turning in on me and me running away from the plane. It nver did more than half a lap before crashing until I discovered whipping.

I've just had my first flights on the playing fields at the end of my street after a three month lay off. It is important for your launch partner to get some rotational speed built up before release. My first few flights with a Warlord were fine. My partner's first flight saw some prop hanging at launch before he regained control and flew out the tank with a Flitestreak.
>
>I now carefully neutralise the controls and pretty much fix
>my arm/hand.

This is an absolutely vital pre-flight check for the occassional flier. It also reveals if the controls are reversed.
>
>From any reasonable launch it *will* stabilise
>at some height (usually above ground ) and then I can
>start trying to control it. Writing it down like this it
>sounds really stupid, but it seems to work for me.

Doesn't sound stupid at all to me.

Oliver tiger

N42222 · Aug 25, 2003 10:38 PM

#24 source
For what it's worth- most of us cannot run very fast and even a slow plane goes 48, 50 maybe 60 mph. So if we can run only 5 or 6 mph, why run during a hand-launch? I tell my Toady just to give it a hard shove 'bout 10 degrees nose-up whilst I hold neutral. He doesn't have a 90 mph fast ball, but he can throw Much faster than he can run. This is a good method for about any C/L plane. Last time I got a launch from a running individual, he tripped and I had to yank the plane away from him as he was falling on my plane, surely about to damage it. Best regards,

Dale Gleason

olivertiger · Aug 26, 2003 12:28 AM

#25 source
I don't ask my launcher to do a 90mph quarter lap, just a few brisk steps along the circumference of the circle

hothandle · Aug 26, 2003 11:24 AM

#26 source

When I was flying Quickers, the launch was to have the elevator neutral, to point the plane slightly out and slightly up with the outside wing 6" low, and hope the thing didn't turn 90 degrees and come straight at you. That method works well with other planes as well. Quickers were bad to torque roll at you , the engine being vertical, instead of on its side, and the longer inside wing made the problem worse.

Hothandle

richardhfcl · Aug 26, 2003 12:17 PM

#27 source
Dale,
You have also been observed to have one of the neatest hand launch techniques that I have ever seen! You, the pilot, begin running at the time of launch towing the plane like some sort of a kite. Very cool!

Best wishes from the gang at Ned Brown!

Dick Ferrell

N42222 · Aug 26, 2003 02:36 PM

#28 source
Hi, Richard- good to hear from you. You're right, I guess all my planes ARE kites- heavy ones at that! We tried one of our "see how many planes we can get in the air at once" flights a few years back and it looked like maybe 9 or so would try.(Recall Wally telling that tale of "it started rainin' Ringmasters"?) Well, we never got really going because it became apparent that some of the launchers didn't know how to launch and some of the pilots didn't know how to fly a hand-launch. Some guys just dropped the plane and some of the pilots didn't "lead" the plane. At Tachikawa in '57 my Dad made a rare appearance at the flying field and offered to launch my Quicker. I reminded him to remind me that my handle was upside down but he forgot. Luckily, I did step ahead and in toward the center of the circle as Dad started running. He was bouncing around and finally flung the thing upward whereupon it dove into the ground about two feet ahead of him and to his left! Wow! Was I upset! I suppose deals like this was why he visited the model field so infrequently. Well, my apologies to all on the Forum for such a long war story, but that always seems to happen when Richard and I get to talking. He's a good'n. Best regards to all at Ned Brown's, dale g:)

Dale Gleason