For the Four leaf, I climb to 42 degrees ( I'm SURE the judges can tell 42 from 38 or 40) and plant my feet with my sholders perpendicular with the wind (and judges) as the plane approached the point where I wish the verticle intersection to be, I try to "fix " my head position so that as I flow through the first loop, the plane comes to the top over my right sholder and as it comes around it is at the sane angularity height as when I first entered the loop. I straighten out one loop diameter and still moving my head as little as possible, start the outside, as the plane comes through the outside the verticle portion should again be right in front of you. Straighten out one loop diameter and do another outside and as the plane reaches the top of the loop it should be over your left sholder and comming around as it reaches inverted it should be at the 42 degree altitude and level one loop diameter and then go into the last loop. As the plane completes the final turn and is heading up, I pull in on the lines as hard as I can to accelerate the plane into the final verticle climb into the wind. As the plane passes directly overhead I turn and follow the plane. Resist the temtation to start the pull out immediately, but let the plane go on over and down toward the judges and pull out at the normal flight level. You don't have to make the snappy five foot radius pull out, but you will find that the wind will not affect your pullout as badly . The higher you pull out, the more the wind can get under the wing and cause problems.
Now watch the "pros" cut me to pieces on this.
Bigiron