Preamble: This is in no way an attempt to outline why one method is better than another. This is instead a celebration of two very successful approaches that are opposite ends of the spectrum (at least in my opinion). When I use the term "West Coast" I am referring to the highly successful Trivial Pursuit, Impact, and similar airplanes based on the same type of philosophy. When I say Al's planes, I mean, well.... Al's planes.
The light came on the other day. I have been doing my designs wrong. I have been thinking little and copying much (no harm there really). I have posted in response to Doug's high AR VS, low AR design questions, and some of that really got me thinking. I even designed a new plane based on some of my thoughts.
Basically, you have two opposite ends of the spectrum in terms of successful stunt airplane design, Al Rabe and the "West Coast/Werwage" type designs (maybe a better term would be "everyone else"). Maybe there is another extreme in the Berringer designs, but for the sake of discussion we will assume just these two extremes. I think it is imperative to understand these two extremes before setting out to design a package (including motor, etc).
This is how I see it...
West Coast/Werwage:
1. Large wings.
2. High energy, high lift wings (high AR is common).
3. Low drag, especially in corners.
4. Moderate wing loading.
5. Small flaps or low flap ratios.
6. Small to moderate sized propellers (not max for the engine).
7. Low pitch propellers.
8. Low "boost" minimum 4-2 break.
9. Very regulated power output (pipes and low pitch high RPM).
10. Low to moderately powerful engines for the size of the wing (many designs originally developed for the OS VF 40 or ST 46).
11. AFT CG (25% MAC or more).
Al Rabe:
1. Very, very, small wings.
2. Low to mid energy wing for wing loading.
3. High drag, especially in corners.
5. High wing loading.
6. Very large flaps (in therms of the wing) used at maximum deflection.
7. Mid to high pitch propellers.
8. Large boost or 4-2 break.
9. No piped engines wanted or needed.
10. Very large powerful engines for the size of the wing (.60 displacement is maybe as small as Al will even consider these days).
11. Middle CG (AL says forward, I think I can assume 22% to 23% MAC)
In stunt, something has to control the energy in the plane. The wind will definitely add and subtract energy from the airplane, in effect the airplane is acting just like a kite. In the West Coast setup the engine and prop controls the speed, as the wing has tremendous energy potential and does not need influxes of additional energy. This is why the best low drag, high lift airplanes are using piped engines and very low pitch. The lower the pitch the better, or sometimes the compensations are made with diameter, because once again, no large amount of thrust is required as the wing is very efficient and the flap drag is low. Speed loss in the corner is also very low, and once again very little if any "boost" is required to maintain speed.
If anything, engine braking become paramount over boost, especially in the wind, since any excess of lift manifests itself as more forward speed (I am sure I will hear about that statement).
Al's planes on the other hand rely on airplane drag to control the energy in poor conditions. They also has much less of a tendency to pick additional energy from the wind because of the little extra lift due to the small wing. Al's planes rely heavily on pitch and "boost" from the engine, just the opposite of the low drag stunt planes. The boost is required to compensate for the large drag generated in the corner by the large flaps. Because of airplane drag, engine braking becomes less critical.
I just think it is important to understand the extremes of these design philosophies, and make sure you are not combining elements from both and expecting good results.
The City Smasher
