cyberflyer · Feb 04, 2004 04:20 AM
#0 sourceMeanwhile the time and effort to put a fine finish on a stunt model (ignoring monokote, I tend to fabric and dope) rises, it seems, in a non-linear arc the more you try to hide the grain and those odd ripples you can get on a brush painted dope job.
While intuition and esthetics tell you that the smoother the final surface of a stunt model the better, I'm wondering if anyone has done real research on the effects of surface roughness at the low reynolds numbers we operate at.
Which is to ask: How smooth is practically smooth enough?
Assuming you have the basic surface properly contoured and sanded smooth, is a light finish that shows a little grain or dope roughness good enough aerodynamically?
Or is there a real performance value to bringing the finish up to mirror smoothness?
Cy.
The Cat Whisperer
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