LAST EDITED ON Feb-10-04 AT 01:17 AM (CDT) >So, how DOES scaling down an airplane affect it's
>performance? Do the moments need changing? Tail area? Flap
>area? Fuselage side area?
Some things scale well (airfoils and the like). Other things don't scale at all. A smaller airplane with everything else the same turns about the same radius corner, since that's limited by the pilot, not the airplane. So the pitch *rate* is the same, and therefore the tail moment probably doesn't want to be proportionally shorter. If you make the tail proportionally longer, then you either need to scale down the tail more to keep the TVC the same, or leave it the scale size and win dup with *more* TVC. Either one is probably OK - but it's not the same as the full-size model anymore. Furthermore, the lengths scale proportionally, the weight scales with the cube of the linear dimensions (except the engine and ancillary parts that comprise maybe 30% of the total weight). The torques scale with the linear dimensions, but the inertias scale with the square of the linear dimensions, and given the cubically-reduced weight, the natural frequencies go up drastically. And on and on...
Point being, the "scaling rules" will get you in the ballpark, but I wouldn't expect that a simple scale-down would necessarily get you the same characteristics as a full-scale model. I'm sure a straight scale-down of an Impact will result in a good-flying model, but the comparison to the real thing may well be only cosmetic.
Brett
p.s. By the way, I'm sorry I snapped at you earlier, but really, we all have lives to lead, and you were posting complaints about no response roughly 4 hours after the initial post. No offense, but participation here is voluntary, and I reserve the right to respond only to those posts that interest me. Particularly when someone uses his .SIG line to mock my "expertise".