>If there is no warp in the wing raising or lowering the
>leadouts to match the vertical CG will eliminate the problem
>of high one way/low the other. To see if this is the
>problem hang the plane by the leadouts and check with a
>plumb line that the wing is vertical. Any mis alignment
>will be magnified by the centrifigal force during flight.
>
>If the wing hangs vertical then there is a warp. This will
>have to be eliminated or the flaps will have to be tweaked.
Here we have the answer from Carl. Moving the leadouts up or down is not the same as correcting for a warp. If there is a warp, that warp will still exist when you change the vertical leadout position. And if the leadouts are incorrectly placed, then warping the flaps is not the answer, either.
As to the first, hang the plane by the lines as Carl suggests. If the wing hangs vertical with a plumb line, then the vertical placement of the leadouts is correct and should not be changed. If the plane hangs at an angle and you cannot change the leadout location vertically, you can help things by going to lighter or heavier wheels or some such to bring the vertical CG as close into alignment as possible.
Now, as to warping the flaps, the only reason for doing this is because the wing, itself, (Or tail) is warped or the flaps or elevator are misaligned. Twisting the flaps in the opposite direction merely compensates for the misalignment that already exists(as much as possible). Here is a case where two wrongs can make a right, but it is much better to have kept the first wrong from happening.
Just remember, the reason twisting the flaps works is because there is already a twist or misalignment somewhere else. And that wing warp (if that is what it is) will react to speed just as much as the opposite twist in the flaps will. So one cancels out the other (hopefully) and, with the plane now properly trimmmed, you go on to win the Walker Cup and enter the worlds and...(oops, sorry, it is time to wake up. It's morning and the coffee is brewing.)