>Lets talk physics?
>
>The problem with modern day stunt plane is concentrated
>weight. If you think it's not let's try an experiment. While
>standing arms down with a Satio 72 in one hand and a Aro
>lite 40 in the other see how much force it takes to raise
>each one. Now keeping that in mind if you have ever played
>with a gyroscope. We have to engines that have a gyroscope
>attached to them spinning at a high rate of speed. The 72
>swings a 13 or 14 inch prop and the 40 swings a 10 or an 11
>inch prop. Which one will be easier to deflect?
>The reason a combat plane turns so good is the engine is
>drawn back towards the CG. Also swings a 8 inch prop. Not
>because it has a long tail moment.
>You ask yourself why am I spilling all this dribble? Well
>the rule book says 5 foot radius not 10 and 5 foot bottoms
>not 9.
>
>I have heard people say over steer well it's not over steer
>it's no steer. A body in motion tends to stay in motion
>until acted upon an equal opposite amount of force.
>
>Is the answer longer moments? Bigger leverage? It has all
>been tried. But the base line characteristics are set bay
>weight.
Well, I hardly know where to start - so I won't. But a few things to consider:
The pitch angular rate is a function of the angular acceleration and time. Increasing the angular acceleration increases the pitch rate at any particular time.
The angular *acceleration* is a function of the ratio of the torque to the moment of inertia (what you kind of allude to with regards to combat planes), and the pitch rate. Increase the torque, or reduce the inertia, and it will have higher angular acceleration. The higher the pitch rate gets, the less torque is available.
Heavy engine (making moment of inertia higher)? Well, maybe you ought to increase the torque. How to increase the to torque? Either make the tail larger, or longer (at least to start or stop)
The pitch rate it limited by the angular acceleration falling to 0, as a result of the torque falling to zero, at some pitch rate determined by the tail moment and effective incidence (with the controls deflected).
The turn radius is not a direct function of the pitch rate, its a function of the available lift versus the required lift for a particular radius. The available lift *is* a function of the pitch rate, and many other factors. Excessive pitch rate results in a stall.
Combat planes turn tighter because the wing loading is lower, providing a higher ratio of available lift to required lift. The permits higher pitch rates before a stall.
All airplanes are technically limited by either limited pitch rate, or limited available lift. It's my opinion that any particular airplane is technically ideal when the limits are hit simultaneously.
The real limit on turn radius is not technical - it's the ability of the pilot to consistently control it. All evidence suggests that this is generally far below the technical limits of the airplane.
There's a lot more to the pattern than the 5 foot radius - in fact, the turn radius is perhaps the *least* important factor in stunt competition success. Not irrelevant, but so much less important that everything else that any reasonable airplane it good enough.
>
>Not my rules!
No, just legitimate rules, misunderstood.