I need to test some aerodynamic shapes for adsolute minimum drag. I am looking for absolute minimum wind resistance. Information on the military stealth bomber looks good. What I need is to test some model shapes but I am not sure how to build a good wind tunnel. I found a model wind tunner online it was built from a bunch of 4" square box fans. The Wright Brothers had a wind tunner I can't find much infor on that. Anyone know how to build a good wind tunnel so I don't waste a lot of time trying to invent something that has already been invented?
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Check this out.
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Aerodynamic Drag consists primarily of three aspects: Surface Character, Frontal Surface Area and Shape.
Surface Character: This is the texture and pattern of the surface. For example, the hair on a tennis ball or the dimples on a golf ball. Companies are starting to experiment more with how to use surface to improve aerodynamics, especially at lower speed.
Frontal Surface Area: As a vehicle is propelled forward, the front profile of that vehicle is what breaks through the wind first. Therefore, the amount of mass or surface area that hits the wind first greatly shields and effects that which is located behind it. For this reason, minimizing frontal surface area is an excellent step towards minimizing overall drag.
Shape: The vehicle’s overall shape drastically effects its aerodynamic efficiency. Shape is not the same as mass, not even close. You can have a small spherical shape and it can be far less aerodynamic than a much larger elliptical shape. This is a big reason why a football can be thrown further and with more control than a volleyball. The shape of an object effects the proportion of skin friction to pressure drag. Skin and pressure what?
Total Drag is a combination of skin friction (“good” drag) and pressure drag (“bad” drag). The proportion of skin friction to pressure drag are directly determined by the frontal surface area and shape of the object.
Pressure Drag is most easily defined as turbulence. The less of it the better. Pressure drag is the disturbed air that spins off an object when air hits it. Pressure drag slows a vehicle down more as turbulent air is the least controlled and most random form the air can be in and acts like an out of control barrier. Blocky or round objects will have more pressure drag than oval or elliptical objects. Air can flow around more elliptical objects smoother where as it is more likely to bounce off turbulently around blocky or round objects. There are specific angles that we touch on below that have been found that minimize pressure drag.
Skin Friction is actually good drag. Skin friction is a layer of deflected air that hovers right at the surface of an object. Think of it as a coat that adds a little bulk, but that protects the layer underneath it and thus helps it go faster. Skin friction flows smoothly around an object. It is good because it can create an isolation layer around an object that can keep pressure drag (“bad” drag) from forming.
Laminar Flow: Undisturbed, smooth air. Air is in laminar flow before it hits an object and eventually returns to laminar flow after an object passes through it. Laminar flow is the most efficient form the air can be in, as it is undisturbed. The quicker that air becomes laminar after going around an object, the less drag it will have. Skin friction drag returns to laminar flow far before Pressure drag does.
Aspect Ratio: Aspect ratio is not just a term used in aerodynamics. Aspect ratio is a proportionate relationship between length and width of an object. If we have a 4” long object that is 1” wide, its aspect ratio is 4:1. If it is 1” long and 4” wide the aspect ratio is a horrid for flying 1:4. Aspect ratio helps to explain why a football flies so well when it is thrown length wise through the air, but acts like a wounded duck when thrown height wise. You get the point… Aerodynamically, NACA (the aerodynamics research predecessor to NASA) studies showed that an aerodynamic aspect ratio of around 3:1 minimized drag.
Shape Taper/Angle: Directly related to the 3:1 aspect ratio is the taper and angle of the object’s surface. Aerodynamically, non-round leading edge with a 14° taper leading back from to the widest point creates an object with a good aspect ratio and an aerodynamic profile.
Boundary Layers: Boundary layers are layers of air created in the space between objects as the object passes through the air. Boundary layers occur between 2 or more objects.
OK, here is what I am doing but first read this. When I was in college 1970 I found a book in the college library. It was blue prints and data and research from the German NAZI V1 pulse jet engine and flying bomb. Everything you need to know detailed blue prints to build each and every part of the german pulse jet engine and flying bomb including the guideance system, air tanks, fuel system, it was all there. I was only interested in the engine so I read all the information about the engine. After WWII the USA did a lot of research on the engine with the hope it would be useful. The engines had a maximum speed of about 400 mph. The book listed all the research the USA did and told all the information on how to make the engines go faster. A tiny change to the engine an it would go 50 mph faster. A tiny little invention added to the air intake and it doubled the speed from 450 to 900 mph. I have a Dyna jet engine that I have been experementing with. I built a test stand it is basically a spinning pole with the Dyna jet engine attached to the end with a counter weight on the other end. I have an electronic speed-0-meter attached to the spinning engines. One by one I made changes to the Dyna jet engine the exact same changes the USA did to the German pulse jet engine and the Dyna jet engine runs faster and faster and faster. The Dyna jet engine is now running over 300 mph on the test stand. Now I need to build an airplane that has absolute minumum drag. From what I have read razor sharp LE and TE stream lines contour LE and TE shape is what I want. Every part of the airplane needs to be shaped for low drag sharp LE and TE with low Aspect Ratio. Not sure I will ever actually fly this thing maybe with 200 ft lines in a 40 acre field. I might never build an airplane either but it sure is fun to experement.
.
.
Check this out.
.
.
Aerodynamic Drag consists primarily of three aspects: Surface Character, Frontal Surface Area and Shape.
Surface Character: This is the texture and pattern of the surface. For example, the hair on a tennis ball or the dimples on a golf ball. Companies are starting to experiment more with how to use surface to improve aerodynamics, especially at lower speed.
Frontal Surface Area: As a vehicle is propelled forward, the front profile of that vehicle is what breaks through the wind first. Therefore, the amount of mass or surface area that hits the wind first greatly shields and effects that which is located behind it. For this reason, minimizing frontal surface area is an excellent step towards minimizing overall drag.
Shape: The vehicle’s overall shape drastically effects its aerodynamic efficiency. Shape is not the same as mass, not even close. You can have a small spherical shape and it can be far less aerodynamic than a much larger elliptical shape. This is a big reason why a football can be thrown further and with more control than a volleyball. The shape of an object effects the proportion of skin friction to pressure drag. Skin and pressure what?
Total Drag is a combination of skin friction (“good” drag) and pressure drag (“bad” drag). The proportion of skin friction to pressure drag are directly determined by the frontal surface area and shape of the object.
Pressure Drag is most easily defined as turbulence. The less of it the better. Pressure drag is the disturbed air that spins off an object when air hits it. Pressure drag slows a vehicle down more as turbulent air is the least controlled and most random form the air can be in and acts like an out of control barrier. Blocky or round objects will have more pressure drag than oval or elliptical objects. Air can flow around more elliptical objects smoother where as it is more likely to bounce off turbulently around blocky or round objects. There are specific angles that we touch on below that have been found that minimize pressure drag.
Skin Friction is actually good drag. Skin friction is a layer of deflected air that hovers right at the surface of an object. Think of it as a coat that adds a little bulk, but that protects the layer underneath it and thus helps it go faster. Skin friction flows smoothly around an object. It is good because it can create an isolation layer around an object that can keep pressure drag (“bad” drag) from forming.
Laminar Flow: Undisturbed, smooth air. Air is in laminar flow before it hits an object and eventually returns to laminar flow after an object passes through it. Laminar flow is the most efficient form the air can be in, as it is undisturbed. The quicker that air becomes laminar after going around an object, the less drag it will have. Skin friction drag returns to laminar flow far before Pressure drag does.
Aspect Ratio: Aspect ratio is not just a term used in aerodynamics. Aspect ratio is a proportionate relationship between length and width of an object. If we have a 4” long object that is 1” wide, its aspect ratio is 4:1. If it is 1” long and 4” wide the aspect ratio is a horrid for flying 1:4. Aspect ratio helps to explain why a football flies so well when it is thrown length wise through the air, but acts like a wounded duck when thrown height wise. You get the point… Aerodynamically, NACA (the aerodynamics research predecessor to NASA) studies showed that an aerodynamic aspect ratio of around 3:1 minimized drag.
Shape Taper/Angle: Directly related to the 3:1 aspect ratio is the taper and angle of the object’s surface. Aerodynamically, non-round leading edge with a 14° taper leading back from to the widest point creates an object with a good aspect ratio and an aerodynamic profile.
Boundary Layers: Boundary layers are layers of air created in the space between objects as the object passes through the air. Boundary layers occur between 2 or more objects.
OK, here is what I am doing but first read this. When I was in college 1970 I found a book in the college library. It was blue prints and data and research from the German NAZI V1 pulse jet engine and flying bomb. Everything you need to know detailed blue prints to build each and every part of the german pulse jet engine and flying bomb including the guideance system, air tanks, fuel system, it was all there. I was only interested in the engine so I read all the information about the engine. After WWII the USA did a lot of research on the engine with the hope it would be useful. The engines had a maximum speed of about 400 mph. The book listed all the research the USA did and told all the information on how to make the engines go faster. A tiny change to the engine an it would go 50 mph faster. A tiny little invention added to the air intake and it doubled the speed from 450 to 900 mph. I have a Dyna jet engine that I have been experementing with. I built a test stand it is basically a spinning pole with the Dyna jet engine attached to the end with a counter weight on the other end. I have an electronic speed-0-meter attached to the spinning engines. One by one I made changes to the Dyna jet engine the exact same changes the USA did to the German pulse jet engine and the Dyna jet engine runs faster and faster and faster. The Dyna jet engine is now running over 300 mph on the test stand. Now I need to build an airplane that has absolute minumum drag. From what I have read razor sharp LE and TE stream lines contour LE and TE shape is what I want. Every part of the airplane needs to be shaped for low drag sharp LE and TE with low Aspect Ratio. Not sure I will ever actually fly this thing maybe with 200 ft lines in a 40 acre field. I might never build an airplane either but it sure is fun to experement.