>
> C'mon guys, let's not overcomplicate and jump right into
>"you gotta rework this" or "you gotta re-invent
>the wheel and blah-blah-blah". I'm assuming here that
>Andrew just needs to get some of the basics under his belt and
>go from there.
>
> Just keep it simple for a while. Change only ONE thing at a
>time so you can learn and understand what each INDIVIDUAL
>change does. Assuming it's in good condition, the FP.40 in
>stock form will work just fine for an average sport/stunt
>flier.
>
> Andrew,
>
> What airplane do you have this engine on and how much does it
>weigh? Depending on the size and weight of the model, simply
>doing a little experimenting with different props can get you
>a long way. 9500 to 10,000 RPM is a good ballpark starting
>point for most of them. Balancing your props is something you
>should be doing too. It is worthwhile to get a good balancer
>and learn how to use it properly. I suggest the Top Flite
>magnetic balancer.
>
> On basically stock FP.40's I've had good results with
>anything from Tornado 10x6 3-bladers, APC 10X6's, Zinger wood
>11x5's and Master Airscrew 11x6's. Different airplanes like
>different props. A combo that works well on one model is not a
>guarantee on another. It takes some experimenting with each
>individual model to find that airplanes "happy"
>combo.
>
> As you progress, and you get the engine running well and
>consistently, keep running it at that same setting and then
>start trying some different line lengths until you find
>yourself a comfortable lap time and also at a speed that the
>airplane performs well. Longer lines = longer lap times and
>shorter = faster etc.
> Different people are comfortable at different lap times.
>Don't let anyone tell you it "HAS to be such and
>such". It may take you a while, but you'll know when you
>find your comfort zone.
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