OK, here's what you should have at this point.
[photo not recovered: 28519.jpg]So let's use a move command, from left to right, (remember this only picks entities that are entirely inside the box) Pick the numbers only, and move them down so they are below the horizontal line.
We are now going to transfer the intersecting points to the vertical datum line, where the curved airfoil line intersects the vertical datum lines.
We'll carefully measure the distance at VD (Vertical Datum) 1.
Write down all the distances at each of the VD points.
Now, back to your computer screen.
Use offset, and offset the horizontal line up, the measured distance at VD 1.
Since we are going to have a lot of horizontal lines going up and then back down as we proceed past the high point, let me suggest that you trim the horizontal line where it intersects it's VD line. Trim off the right side of the line, going left to right, up to the high point, and the left side going back down towards the trailing edge.
Using the above techniques, offset the rest of the dimensions, until all are in place.
This is what your drawing should now look like.
[photo not recovered: 28520.jpg]Notice, I've selected a simple plot, but in reality, the first 4 tor 6 VD lines should be spaced much closer to each other, so the entry curve is more accurate.
We are going to use a special type of line, one that can best be described as a "rubber" line. It's called a Polyline, and we use it to make continuous curved lines.
Select the polyline command. There's an Icon, but I just type "PL", and enter.
Start your polyline at the 0,0 point on VD 0. Connect all the intersection points, and when you reach the trailing edge, VD, finish the command.
You will have a jagged line connecting all the plotted points.
We need to smooth out this jagged line, and it's easily accomplished using one of two commands. If it's absolutly necessary that the line maintain the correct relationship to the intersection points, then use the command, "Fit" or "F". Select the polyline, with a left click on it, then enter. Your line has now curved to fit all the intersection points.
Another smoothing command for a polyline is "Spline", or "S". The resulting curve will be smoother, in most cases, but it won't necessarily retain it's relationship to the intersection points.
You can see this easily, as we haven't yet closed out the command, by simply typing "s". Type "f" to return to the fitted curve.
OK, we need to clean up our drawing before moving to the next step.
Let's erase all the datum lines, except the horizontal center line.
Now, we'll use the command "Mirror" Or simply "m" if you're typing in the command. and mirror the upper curve, with the mirror, or center point being our horizontal centerline.
Here's what you should have now.
[photo not recovered: 28521.jpg]We have, in the case illustrated, a crude representation of the airfoil. If I had used closer spacing for the first 4 to 6 VD lines, the entry would have been much closer to the original airfoil.
Let's use this airfoil though and lay out a side view of our plane.
Ther're some questions we need to ask ourselves first though.
It is simplest to use the offsets of the original model the wing came out of. In many cases that will do fine, especially if you liked the performance of the original, and you are going to use the same type of fuselage construction. A profile fuse on a wing that came from a profile design or, a built up fuse for what was originally a built up fuse design.
You could, on the other hand decide to change to a profile from a built up design, or vice versa. In doing so, sometimes we can run into problems with the verical CG.
Perhaps you've wondered why all designs are not inline, all the centerlines of thrust, wing, and stab, on the same line like, for instance, a Twister.
Most of the time, an inline design is not necessarily the best way to go for a lot of reasons, though it often works well for a profile. Why do we suppose this is?
Vertical CG placement, and, Control geometry are a few of the reasons.
Generally, for a profile design, the thrust line can be placed close to the wing centerline, because the weight of the engine and tank, with the fuel, will be located close to the same line the leadouts are on.
Some designers, will raise the thrust line a bit for more ground clearance, and to offset the weight of the wheels below the wing on a profile, but many limit this to about a half an inch.
Having the stab and elevator in-line works for some. Others believe that the stab and elevator can be masked and lose effectivness, because they are in the wing's down wash. I'm one who feels this way, so I almost always raise the stab and elevator up, at least as far as needed.
A rule of thumb can be used to raise the centerline of the stab to a point where it is, at least, even with the top surface of the wing, at it's hieghest point.
Larry Cunningham wrote a piece in Stunt News, some years back, titled "Magic Geometry" which gives a good way of determining the best height for the stab, which also results in giving very symetrical control inputs between the flaps and elevators.
I'm hoping Larry might step in here and either give the date, or a link, or even explain here what this relationship is.
Back to the subject at hand though.
For a Profile, consider placing the thrust line about a half an inch above the wing centerline. Place the stab centerline at least as high as the top of the wings surface. But what about nose legnth, and tail moments?
Using the Nobler ARF as our starting point has a lot of possitives because the Nobler is such a good design, and has continued to perform well for over 50 years now, but, might it be possible to improve it?
Consider the Twister. Does Ted's Fancherized Twister perform better than the original? Many say yes, even though the original also flies pretty good.
For built up designs, the thrust line is often placed a bit higher in the fuselage. Because the weight of the cylinder, piston, and head are below the thrust line, 3/4 to 1 inch seem to be common. and also seem to work well with the vertical CG.
Let's set up some "Rules of thumb" to help us.
First "ROT" (Rule of Thumb)
"You need at least, enough nose legnth to mount the engine, and the tank."
Depending on the engine used, and the resulting tank, this will vary. for a .35 sized design, about 7 to 8 inches seems to be what is needed. You'll need more with larger engines of course.
Most of the older classic designs used a rather short tail moment arm. It was often thought by some of the early designers that shorter moment arms made for tighter turns, and more responce to input.
Later designers starting experimenting with longer tail moment arms, and found that there is more power to start a turn, as well as stopping one from the longer tail moment. It also seems to smooth out the groove in level flight.
Currently, there's a number, mathematically derived, called the "Tail Volumne Coefficient" that is a useful tool for computing the best tail moment for a design. I've never used it myself, rather I've used another "ROT" I'll get into later, so I won't try to describe how you compute the Tail Volumne, but, I hope that some one familiar with the method, will post to this thread, and explain it better than I could.
"ROT" number two.
"The tail and all it's components should balance out the nose."
Since we're not planning on changing the flap area, or the stab-elevator area, if the original balanced well, then let's use that dimension. On the other hand, If you had to add weight to balance, we need to look at how we can achieve balance without adding weight.
We can legnthen, or shorten the nose, or the tail moment to achieve balance.
We can only shorten the nose to the point where we have enough room for the engine and the fuel tank, so, if we are already at that point, we need to look at the rear of the plane.
We have to consider several items when setting up the nose moment in relationship to the tail moment. As an example, consider that we are tail heavy and we don't think that shortening the tail momenbt will be good areodynamically. We need to increase the nose moment obviously. It goes the other way for the opposite condition.
Now we need to figure the moments in inch ounces.
For instance, We have our nose moment as short as we can have it, for the engine and fuel load we intend to use. We've determined the balance point on the wing already, so we can figure the torgue in inch ounces by the following.
(E*D1) = (T*D2)
E= engine weight,in ounces, including prop, spinner, muffler, tank, and fasteners.
D1= distance, in inches, from the CG forward to the center of the mass for E.
D2= distance, in inches, from the CG back to the center of the mass for T.
T= Weight of all components of the fuselage, (behind the CG) Stab, elevator, pushrods, etc.( try for as accurate of an estimation as you can get).
An example,
Your power package, E, weighs 14 ounces, and the D1 distance is 12 inches.
So, 168 = (T*D2)
We can estimate fairly accuratly, what T equals, so our estimate is 10 ounces.
We now have,
168 = 10*D2
To solve for D2, we divide both sides by 10, and our solution is
16.8 inches
16.8 inches is the tail moment distance from the CG to the center of all the tail mass.
"ROT" number 3, I usually estimate the center of all the mass aft of the CG as about right at the leading edge of the stab. Though this location may need to be re-thought on occasion.
Since the above estimations could reult in a rather long tail, we can make changes, such as legnthening the nose moments slightly, or varying the weight of some of the components to achieve balance.
This is all relevent to how accurate your estimations are for the elements aft of the CG.
Let us touch on some additional refinements, and possibly set up a few more "ROTs" for them.
"ROT" number 4, Relativly lower aspect ratio stab and elevators, in relation to the wing, seem to work better.
"ROT" number 5, Generally the area of the stab and elevator, as a percentage of the total wing area, will be equal to, or extemely close to the actual best percentage of wing chord for the CG.
In other words, as espoused by Ted Fancher, and others, a stab and elevator that is 25% of the total wing area will support a wing that will balance at 25% of the MAC. (Mean Aerodynamic Chord)
"ROT" number 6, Generally, elevators, at less percentage than half of the total stab elevator area works better than setting the ratio at 50-50.
What does this mean? I like to use a 60-40 relationship. 60% of the area will be stab, the rest, 40% will be movable elevator.
"ROT" number 7, Flap percentages are connected to the efficiency of the design elements, and vary considerably with total weight, power, and moments as the main contributing factors.
What can I say, this is a big subject that would take a lot of time and space to explain. Let's accept, for the time being, that 17 to 23% of total wing area, (including the flaps themselves) works well in most cases.
There are more "ROTs", but for now, we'll go with these.
Back to the drawing.
Let us extend the horizontal centerline.
There's a neat little function, in AutoCad, and I assume in other systems as well. It's called Grips.
If you place your cursor on the horizontal centerline of the airfoil drawinng we have, and left click, it will change to a dotted line, and have small blue boxes, or grips show up at points along the line.
When your cursor is set close to one of these box's, it will snap into the blue box, and the color will change. At that time, left click again, and the cursor now grips the box and line. If you do this at the front of the airfoil, you can extend the line, further to the left. Do this, when it's where you want it, left click again, and the grip is released. Right click, or enter, and you are finished.
Shall we make a profile fuse, or a built up?
Let's do a profile first.
We need to establish the thrust line, in relationship to the wing first. We'll use offset to do this.
Offset the chord centerline up .5 inches.
Extend, using grips, the thrust line to the left about 8 inches. In the same way, also using grips, shorten the line to about even with the leading edge of the airfoil.
Now, we'll set the height of the stab-elevator relative to the wing.
Offset is again used.
We are going to use a little time saving trick to set the offset to the top surface of the airfoil.
Enter the offset command, notice the command line is asking several questions? One of these questions is distance, and you can either enter the distance via the keyboard, or by setting your cursor to the high point of the airfoil, left click, and the ending point, in this case perpindicular to the chord centerline. Left click once more, and the distance is set.
Now, left click on the chord centerline, move your cursor above the centerline, showing the program the direction you want to offset, and left click again. You now have a line the exact height of the top of the airfoil. Right click to finish the command.
OK, we have established our incidence lines for the thrust, and the stab-elevator.
For the next moves, we will need to zoom out so we have more room.
Let's do something a little different. we are going to set up the extents of our drawing.
On the upper pull down window, 5th. from the left, is the format pulldown. Left click and a drop down menu appears. There are a lot of neat items we haven't used yet, but the one we want to click on right now is "Drawing Limits". Find it and left click.
Look down at the command box, in the lower left portion of the screen. It's asking you to define the lower left portion of the drawing extents.
The default is 0.000,0.000
Notice the apostrophy, it's important.
Hit enter on your keyboard to accept the default.
The command line is now asking you to accept, the default, or to specify a new upper limit.
Let's use a D sized drawing tablet by specifying 48.000,36.000 and hit enter on your keyboard.
By the way, you don't have to use the decimals if you are using whole numbers. We now must do a Zoom All command to see our new screen. You can use the Icon, or simply type Z enter, A enter.
Now you have a lot more room, but the work we've done may not be where we want it.
Use the move command, and place it where you want it.
We are now ready to begin really laying out or fuselage side view.
All CG COMPUTATIONS ARE FIGURED USING THE MAC.
So, for this illustration, we'll consider a Nobler wing. Place the CG at the shown position on the plans, on to the airfoil we have on our screen.
Since I don't have a Nobler wing to work from, I'm now going to try and establish the MAC and the CG position.
To simplify, I'll figure a leading edge taper of 1.5 inches, and the flap trailing edge will also taper 1.5 inches. My airfoil is 10 inches long to the flap line, and the root flap chord is 3 inches, for a total of 13 inches.
That would make my tip chord, including flaps 10 inches. (13 - 1.5 -1.5 = 10)
So, simplifying further, my MAC should be very close at the half span point, where the root 13 inches, + the tip 10 inches/2 = 11.5 inches. My MAC then is 11.5 inches, so if I want to use "ROT" number 5, and my stab-elevator area = 25% of total wing area, I should be able to multiply the MAC by .25 to find the distance from the leading edge to the CG at MAC.
The number is 2.875 but does this help me yet? Of course, but I can't use this number yet because I need to figure the position of the leading edge at half span with all the tapers.
This is easy enough to do, as half of the 1.5 inch total leading edge taper is .75.
By adding .75 to 2.875, I have my 25% MAC balance point where it will be at the root of the wing.
The number is 3.625.
Let's get this information onto our drawing.
Draw a vertical line at the leading edge of the airfoil.
Offset that line 3.625 to the right. This is your balance point at 25% of the MAC. We can now layout the nose and tail moments from the balance point, but there's a little kicker to watch out for.
Remember "ROT" number one?
"You need enough nose legnth to mount the engine, and the tank."
Just keep it in mind that you are measuring from the CG, not the leading edge.
As an example, let's say you need 8 inches to mount your tank and engine. You'll have to add thaqt 3.625 to the 8 inches when you offset the line on the CG to the left for the nose moment.
The dimension to offset is 11.625 in this case.
After you offset for the nose moment, you may need to do a Zoom All so you can see all that you've done.
OK, let's use "ROT" number 2 and find what our tail moment needs to be.
We are going to use an engine that weighs 8 oz's, a spinner that weighs 1.5 oz's, a tongue muffler that weighs .8 oz's, a plastic RC clunk tank that weight 1.5 oz's, a prop that weighs 1.5 oz's, and fasteners that weigh .2 oz's. for a total weight of 13.5 oz's. We are not going to be concerned with the structure weight, as it usually comes close to balancing out, due to the heavier nose construction used to absorb the stresses from the engine.
Let us estimate that all the weights listed above average out to the center of mass being about 2.5 inches behind the prop, or 11 inches from the CG.
Our formula is still (E*D1)=(T*D2)
E= 13.5 oz's
D1= 11 inches
13.5*11 = 148.5 inch oz's = T*D2
OK, we need to estimate T.
The flap horn and pushrod weigh 2 oz's, the elevator pushrod weighs 1 oz, the stab-elevator, weighs 2.5oz's the vertical stab weighs 1.5 oz's. We'll use an estimate for the weight of finishing here for about 25% of the total estimated weight of the finish. Let's use 10 oz's for the total weight of finish, so 25% of that is 2.5 oz's.
Let's see what wwe've got.
2+1+2.5+1.5+2.5=9.5oz's
Now our formula looks like this.
148.5"oz's = 9.5" * D2
Solve for D2, equals 15.63 inches to the leading edge of the stab.
Our stab has a chord of 3 inches, so the CG to hingeline dimension would be 18.6 inches after rounding off.
Let's plug this into our drawing.
Offset the vertical line at the CG to the right 18.63 inches.
Now, using grips, extend the thrust line forward a few inches to the left of the prop line. In the same manner, extend the stab centerline to the right a few inches past the elevator hinge line.
Here's what your drawing should now look like.
[photo not recovered: 28522.jpg]OK, my disclaimer:
I am not the last word, or the end all be all of model airplane design. The items discussed are some that have worked for me to get close to where i wanted to be, but I am always open to discussion, and learning better ways of doing things.
It's also important to know that I am not, in any way shape or form a mathematition. I'm at best math challenged, but capable of simple algebra, and some forms that are formula based, and simple. Please excuse any errors you may find, and offer constructive critism and helpful advice should you find occasion to do so.
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